Dark Tower Reincarnated

The Kickstarter campaign for the latest in Goodman Games Original Adventures Reincarnated line, Dark Tower, launches today! And it’s off to a great start: as I write this, the campaign is already over 1,700% funded! Of course, that should come as no surprise: originally written in 1979 by the legendary Jennell Jacquays, Dark Tower is one of the foundational adventures of our hobby, right up there with The Village of Hommlet, Into the Unknown, and The Keep on the Borderlands.

The Original 1979 Cover

When Goodman Games approached me to edit the 5E conversion, I jumped at the chance…although, if I’d known how much material Goodman was packing into this project, I might have reconsidered! This thing is going to be absolutely massive. Not only is the original adventure huge (it’s more of a campaign setting than an adventure), but Goodman is expanding the setting with three additional adventures. It’s too soon to know an exact page count, but the final product will have enough adventure to keep your campaign going for months or even years!

Amazing new art by Sanjulian

If you’ve ever wondered where the phrase “jacquaying the dungeon” came from, this is it people! Check it out!

Monstrous Menagerie Review

Throw your Monster Manual in the trash! Mike Shea at Sly Flourish recently posted a product review of EN Publishing’s Monstrous Menagerie, a reimagining of (and improvement on) the 5E Monster Manual. Mike’s spotlight begins around the 17 minute mark.

The Monstrous Menagerie contains 500+ monsters you can use to make your 5E game better today. If that sounds like your thing, you can pick up the Monstrous Menagerie now on DriveThru RPG.

Spotlight begins at 17:00

Monsters both fiendish and friendly

The 530-page Monstrous Menagerie provides nearly 600 monsters, variants, monster templates, and hordes for your Level Up: Advanced 5th Edition game. Populate your game world with classic monsters ranging from the lowly stirge to the terrifying tarrasque, along with new horrors like the khalkos and the phase monster. Challenge even the mightiest adventurers with elite monsters like great wyrm dragons and the Medusa Queen. Use simple templates to create new monsters like zombie sea serpents and merfolk alchemists. Overwhelm opposition with stat blocks representing hordes of guards, skeletons, or demons.

Old favorites, updated!

This book takes the core 5E monster book and revises every monster with new math, more actions, new variants, and greater depth. Even seasoned players will be surprised by their foes’ new tricks!

Along with each monster’s game statistics, you’ll find monster behavior and adventure hooks, treasure, monster names, and more. Robust new math from Paul Hughes ensures that every monster is worthy of its Challenge Rating. Useful tables and tools for each entry help you run a complete monster encounter.

Plus new monsters!

In addition, the Monstrous Menagerie contains gem and essence dragons, great wyrms, the all-new khalkoi, and more! Over 70 dragon statblocks alone!

Essential tools!

The Monstrous Menagerie alsoincludes robust rules for designing challenging encounters and even building new monsters from scratch. 

Torch and Lantern

A light in the darkness! Be sure to check out Torch and Lantern, the latest in the indispensible This and That series from Sneak Attack Press. Available now for 5E, PF2, and Savage Worlds. (With the PF2 conversion courtesy of yours truly!)

Spooky!

The dark is dangerous, and full of monsters. Since the dawn of civilization, humans have sought for ways to light their worlds and push back the darkness. Heroes exploring caves, catacombs, and ruins of buried cities bring torches and lanterns to discover ancient treasure and fend off terrible monsters.

Torch and Lantern is all about how we see in the dark. It includes:

  • A real-world history of human-made lighting
  • How lighting might change in a fantasy world
  • New pmundane equipment, like fungus lantern and glow goop
  • Optional rules for casting heightened continual flame
  • A random light source generator
  • New magic items, like the intelligent lantern Obo the Illuminator
  • New monsters, including living prismatic sphere and radiant drake

Where Do Elementals Go When They Die?

Sometimes, not where they’re supposed to…

Art by Fabien Parente

The unquiet souls of mortals haunt the Material Plane as ghosts, but what happens when elementals die? After a particularly traumatic death, an elemental might fail to return to the plane from which it spawned, instead transforming into an undead creature known as an elemental geist. Whether the result of an environmental catastrophe, a botched summoning, or some other tragedy, an elemental geist haunts the site of its demise until its spirit is put to rest.

The natures of elemental geists are as varied as those of elementals themselves. The four types of geists most commonly encountered by adventurers are breathless stalkers (an invisible stalker that perished underwater), exxorns (a xorn that served for lack of gemstones), heat sinks (a fire elemental frozen in arctic lands), and mirages (a weird baked by the desert sun). Any of these geists might serve as the antagonist of an unconventional ghost story, or as an unexpected foe in a more traditional adventure.

If you want to know more, check out the latest issue of EN World’s EN5ider!

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